Believe the hype!

POST ARCHIVE

devlog #10 - Miracle Karts, a Godot karting simlite #1

6 march 2023

I'm using #Godot Engine to make Miracle Karts, a brand new vintage karting experience. Join me on this fantastic journey into the dark heart of the karts...


devlog #9

22 november 2022

This is an updated version of my very loose tutorial on how to create your own custom LOD system in Godot 3.4. I'm using mine to swap meshes, but also change the states of RigidBodies and characters.


devlog #8

7 november 2022

back to workin' on the dream game, fishes! had this update recorded for a while but my brain got in the way. I'm back on it and have some fun stuff to show so please stay tuned!


devlog #7

14 february 2022

I go through the 10 best games I worked on in 2021 and go over some of the new mechanics and ideas I've had in the past year or so working with Godot.


devlog #6

9 september 2021

Quick and dirty update showing off one of Archdroid’s side areas and some of the mechanics I’m using to immerse you in the world... I also may or may not lose my train of thought a few times...


devlog #5

19 january 2021

I released a game!


devlog #4

10 september 2020

I go through the games and mechanics I've been working out over the past few months, namely Archdroid's creatures, Fish Life's character creation UI, and some cute walk cycles.


devlog #3

26 may 2020

Introducing 'Archdroid', a Godot FPS, and why I'm not making Wastework anymore.


devlog #2

2 february 2020

Wastework progress update


devlog #1 - Wastework

28 september 2019


See older posts.